Also, added new “In Lock Viewport” for “Switch on Start” in Script System Setting. Added new “Switch on Start” checkbox in Script System Setting (in previous version, it is turn on by default and no way to turn it off).Fix a bug make clipping button state don’t show correct when select Physical or Vray Physical Camera.Fixed Vray Camera FOV value don’t show correct when selected.Fixed a bug when edit cliping value of multi camera. “Clear Camera’s Modifier” and “Fix Camera’s Target” will only affect the currently selected camera. Note that Camera Converter is not integrated in Smart Camera View, you will have to install it separately. Added Extra Tools: Camera Converter shortcut, quick clear camera’s modifier and fix camera’s target (detail on changelog video).Use ▲ and ▼ button to reorder preset list. Enter preset resolution, preset name and click “+” button to add your custom preset to the list, click “-” to delete selected preset, click “U” button to update current selected preset (note that it will overwrite the selected preset, and this cannot be undone). Added Render Preset from version 2: double-click on preset to apply setting to selected camera.Added Preset and Extra button: click to open Resolution Preset & Extra Tools diaglog.In version 3, Switch On Start (with Hot Switch) is integrated into the main script and enabled by default, so there will not be a separate macro for Smart Camera View Hot Switch anymore.Find category: D95 DESIGN > Tooltips: Smart Camera View 3 (recommend “C” button) for main interface.From menu: Customize > Customize User Interface > Keyboard.You can choose to delete or keep the script’s settings for later.Drag and drop installer file (MZP) into viewport, click Uninstall button.You can find Smart Camera View 3 button in Customize User Interface > Toolbar > D95 DESIGN.The settings on version 2 will also not load into version 3. If you want to convert instantly on the project you are working on, you will have to set the resolution and name again for all cameras. Because it is written on a new algorithm, version 3 will not reuse the data of version 2, which means you should only use version 3 on new projects, and continue using version 2 on old projects.Drag and drop installer file (MZP) into viewport, click Install button (no need to remove previous versions).
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