Matches - the second variable in parenthesis. ![]() Matches - the first variable in parenthesis. Matches - the whole trigger, regardless of variables you've decided are important. Mudlet matches everything in sequential order, every time you make a trigger, and it goes like this: Wrapping a variable in parenthesis like this, (\d ) tells mudlet that we want to keep that value as a 'match' so that we can reference it later. We only need the fourth piece of 'variable data' for your needs, so we can just use variables without wrapping them in parenthesis like this \d . It will match any amount of white space, words or numbers you need to grab, but it's not relevant here. \d which matches any number (in this case, damage and absorption values)ģ.* which matches, well, anything. \w which matches any word (in this case, Her)Ģ. Regex offers a few ways to note a variable - the three I use the most are:ġ. The UnOfficial SquareSoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. What is Mudlet It’s a platform with which you can play multiplayer, pure-text RPGs called MUDs, precursors to today’s MMORPGs. Since we don't want to make a bazillion triggers to account for every variable option, we use regex to account for them! Her armor absorbs 160 for 197 dealt." has four pieces of what I'd consider to be 'variable data' - that is, things that change every time you fight. The original trigger text of '"You hit for 357 damage. Regex lets you grab pieces of the trigger as you need. In mudlet, most triggers you'll use to capture values are REGEX triggers. A lot of other MUDs have the same sort of thing.Here's a trigger that will do what you're asking -Īs written, it will turn your value a bright red. Both are MUSHclient, but the latter is customized with plugins. The individual game buildouts made by their respective player communities are what make the experience more special, and it's usually worth going with that because it will give you a bunch of features and you'll otherwise be stuck on your own for help and support because few players will be using something different.įor instance is regular MUSHclient, and is the Aardwolf MUSHclient Package. Any general MUD client is just a bare canvas though. Other MUDs may favor Mudlet, or z/CMUD, or their own proprietary thing. I make Aardwolf's client package with MUSHclient, so that's what 90-95% of Aardwolf players are using. The best client to use is almost always whichever one is best supported by the particular MUD. I'm okay paying a one-time fee for a good client, but I'm on the fence right now about really giving MUDs another go. ![]() I think I used zMUD for the most part, though if I had a license (it was easy to crack, iirc, but I might've caved), I have no idea what happened to it. What're the best clients out there for me to use? I was always thrilled when I saw some MUDs using color features and at-least-rudimentary ASCII maps and such, for example. I'd like to cheggitout - and probably a few others, too. My jam when I began MUDs, my jam as I'm still-looking. How it was somehow-more-immersive than most other online games at the time and since.ĪAW is long-gone, it seems, but I'm encouraged to see that there are a bunch of MUDs up and running - and elated that the first thing I saw when I came to post here was about a Squaresoft MUD. ![]() How there was a generally-respected separation of in- and out-of-character chat that I could choose to tune out whenever I wanted. How I would plan my own soundtracks from OSTs from other games. I never got very far in any of them, but I marvelled at their (surface) simplicity and how the text-based medium relied on my own imagination to make things work. Adventures for Ancient Wisdom was my jam because I personally knew a hefty handful of people who also played, and was (a few times) able to influence its development despite my casual participation. I played a couple MUDs a couple decades ago. Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand! You can follow /r/mud using the rss feed or on twitter. Use the following links to only show posts of that type. Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
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